There’s a danger that it will make these already easy games too easy in the future, but for Hidden Cats in London it’s perfect. That change, particularly considering the size of the picture, is diamond. You can move on, safe in the knowledge that you’re done here. There’s no space for doubt: if an area is coloured in, then you’ve exhausted it of felines. Once you find all of the cats in an area (a building, train station, Tower Bridge or London Eye), that area gets coloured in. Nukearts Studio’s answer is brilliant, and will no doubt creep, cat-like into the other hidden cat games. They could be anywhere, and suddenly you’re open to infuriation. Finding cats in a single huge scene is great fun until you’re left with the last few. That creates a design headache for the developers. This is a sprawling, absolutely massive image, as if a Where’s Wally? book was unstapled, laid out on the floor, and then sellotaped together to become a single A2 poster. The asterisk is that you do unlock some bonus levels once that scene is finished, but they’re not the focus of the game. The first big change is that Hidden Cats in London is really one big hidden object scene rather than multiple. The art looks much the same, and the cats themselves feel like they’ve been copy-pasted from the other series (in a good way), but the way you hunt for them – and how they react when you do find them – is distinct. If you’ve played the ‘X Full of Cats’ series, then there are a few subtle differences here.
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